4 research outputs found

    Content-Dependent Image Search System for Aggregation of Color, Shape and Texture Features

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    The existing image search system often faces difficulty to find a appropriate retrieved image corresponding to an image query. The difficulty is commonly caused by that the users’ intention for searching image is different with dominant information of the image collected from feature extraction. In this paper we present a new approach for content-dependent image search system. The system utilizes information of color distribution inside an image and detects a cloud of clustered colors as something - supposed as an object. We applies segmentation of image as content-dependent process before feature extraction in order to identify is there any object or not inside an image. The system extracts 3 features, which are color, shape, and texture features and aggregates these features for similarity measurement between an image query and image database. HSV histogram color is used to extract color feature of image. While the shape feature extraction used Connected Component Labeling (CCL) which is calculated the area value, equivalent diameter, extent, convex hull, solidity, eccentricity, and perimeter of each object. The texture feature extraction used Leung Malik (LM)’s approach with 15 kernels.  For applicability of our proposed system, we applied the system with benchmark 1000 image SIMPLIcity dataset consisting of 10 categories namely Africans, beaches, buildings historians, buses, dinosaurs, elephants, roses, horses, mountains, and food. The experimental results performed 62% accuracy rate to detect objects by color feature, 71% by texture feature, 60% by shape feature, 72% by combined color-texture feature, 67% by combined color-shape feature, 72 % combined texture-shape features and 73% combined all features

    PENERAPAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE (MDLC) PADA A MAGICAL AUGMENTED REALITY BOOK BERBASIS ANDROID

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    The development of Information and Communication Technology is currently very rapid, so it is either used or utilized in the world of education, which has a positive impact. On the other hand, technology can also hurt children under 6 years of age who are still in developmental stages, such as being lazy to move and not interacting with the outside world, so the desire to learn at school and home will decrease. One example of good learning media for children is Augmented Reality (AR) technology. AR is a technology that combines two-dimensional and or three-dimensional virtual objects into a real three-dimensional environment and then projects these virtual objects in real-time. This AR technology can insert certain information into the virtual world and display it in the real world. AR technology helps to create a moving 3D object. This is the background for making applications that help introduce technology into books with the theme of Suro and Boyo folklore which can be used as learning tools and an introduction to the origins of regions in Indonesia. The Multimedia Development Life Cycle (MDLC) method was implemented in this application. The main target of this application is Kindergarten-aged children, which has been implemented to determine the application acceptance rate of 70%.Perkembangan Teknologi Komunikasi maupun Informasi saat ini sangat pesat sehingga baik digunakan atau dimanfaatkan di dunia pendidikan yang memberi dampak positif. Di sisi lain, teknologi juga dapat berdampak negatif bagi anak-anak di bawah 6 tahun yang masih dalam tahap perkembangan seperti malas bergerak dan kurang berinteraksi dengan dunia luar. Sehingga keinginan belajar di sekolah maupun rumah akan menurun. Salah satu contoh media pembelajaran yang baik untuk anak-anak yaitu teknologi Augmented Reality (AR). AR adalah suatu teknologi yang menggabungkan benda maya dua dimensi dan ataupun tiga dimensi ke dalam sebuah lingkungan nyata tiga dimensi lalu memproyeksikan benda-benda maya tersebut dalam waktu nyata. Teknologi AR ini dapat menyisipkan suatu informasi tertentu ke dalam dunia maya dan menampilkannya di dunia nyata. Teknologi AR membantu untuk pembuatan sebuah objek yang berbentuk 3D yang dapat bergerak. Hal ini yang menjadi latar belakang untuk membuat aplikasi yang membantu dan mengenalkan teknologi kedalam bentuk buku bertema cerita rakyat suro dan boyo yang dapat digunakan sebagai sarana belajar dan pengenalan terhadap asalmula wilayah di Indonesia. Metode Multimedia Development Life Cycle (MDLC) diimplementasi dalam pembuatan aplikasi ini dengan sasaran utama aplikasi ini ditujukan bagi anak usia Taman Kanak-Kanak (TK) telah diimplementasikan untuk mengetahui tingkat penerimaan aplikasi yaitu 70%

    Android-Based Application for Children’s Growth Monitoring as a Complement for Child Development Card

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    Posyandu is a community activity center to provide health services and family planning. Routine monthly weighing for toddlers is one of the activities carried out by the Posyandu. This activity aims to detect early childhood growth disorders to address these problems quickly and precisely. However, since the Covid-19 pandemic, the toddler Posyandu, held regularly every month, has been temporarily suspended until the pandemic ends. This situation causes monitoring of toddlers' growth, and development cannot be done. Therefore we need a mechanism for monitoring child growth and development that can be done online via a smartphone. In previous research has implemented several desktop, web, and mobile-based information systems, but they do not yet have complex features such as maternal and child health information management. The purpose of this research is to create an android-based application in the form of an information system for Child Development Posyandu, which will contain several features such as immunization schedules, monitoring of child growth and development, health news. This application development uses the design sprint method. The test results with the User Acceptance Test method of this android application to user respondents show that 80% of the applications are in a Good category and can be used at Posyandu

    NutriTalk: Nutrition Intervention by Experts to Reduce the Impact of Stunting Through Mobile-Based Applications Using Agile Method

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    The prevalence of childhood stunting, a pervasive global health concern primarily attributed to persistent malnutrition, underscores an urgent need for intervention. In Indonesia, where stunting rates are alarmingly high, with approximately 27.6% of children under five affected, innovative solutions are imperative. This study introduces "Nutri Talk," a mobile application developed using Agile Methodology aimed at revolutionizing nutritional consulting services. The application facilitates seamless communication with nutrition specialists, offering evidence-based information and personalized consultations to empower parents in making informed dietary decisions for their children. Through rigorous testing, including Boundary Value Analysis (BVA) and User Acceptance Testing (UAT), the application demonstrates robust functionality and user satisfaction. "Nutri Talk" stands poised to mitigate the long-term impacts of stunting, leveraging technology to enhance nutritional outcomes. This research advocates for a comprehensive approach to combat stunting, combining technological advancements with targeted interventions, ultimately contributing to improved childhood nutrition and development
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